Design Pattern Part – 4

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Bridge Pattern The bridge pattern is a design pattern used in software engineering which is meant to “decouple an abstraction from its implementation so that the two can vary independently”.[1] The bridge uses encapsulation, aggregation, and can use inheritance to … Continue reading

Design Pattern Part–3.

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Adapter Pattern Two different objects have unfriendly interfaces and then we introduce adapter to communicate and interact between them without any changes to the existing interface of the two objects. Adapter converts the interface of a class into another interface … Continue reading