Design Pattern Part–3.

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Adapter Pattern Two different objects have unfriendly interfaces and then we introduce adapter to communicate and interact between them without any changes to the existing interface of the two objects. Adapter converts the interface of a class into another interface … Continue reading

Design Pattern Part – 1

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Design patterns are documented tried and tested solutions for recurring software problems in a given design context. So basically you have a problem to be solved and the proposed solution in the form of design pattern for the same problem. … Continue reading