Design Pattern Part–3.


Adapter Pattern Two different objects have unfriendly interfaces and then we introduce adapter to communicate and interact between them without any changes to the existing interface of the two objects. Adapter converts the interface of a class into another interface clients expect. Adapter lets classes work together that couldn't otherwise because of incompatible interfaces. An … Continue reading Design Pattern Part–3.

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Design Pattern Part – 1


Design patterns are documented tried and tested solutions for recurring software problems in a given design context. So basically you have a problem to be solved and the proposed solution in the form of design pattern for the same problem. Design patterns existed in some or other form right from the inception stage of software … Continue reading Design Pattern Part – 1