Design Pattern Part – 5.


Builder Design PatternĀ falls under the type of creational pattern category. Just like a house construction follows an ordered process of construction namely 1. Foundation 2. Wall Door & window construction. 3. Roof construction. Similarly a build pattern follows a ordered process to construct objects. E.g. DB normalization before domain objects and business layer is constructed. … Continue reading Design Pattern Part – 5.

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S.O.L.I.D. Design Principles.


S.O.L.I.D. Design principles suggest that the Individual pieces / building blocks of software should be of solid quality and highly accurate in design. For e.g. build blocks of rockets or Formula 1 car. The high quality software should follow principles of SOLID design principles by Martin R Fowler. The solid principles depend on the following … Continue reading S.O.L.I.D. Design Principles.

Generic Programming in .Net 4.0


Generic Programming is a methodology for the development of reusable software libraries and API's which are highly efficient and composable. The Generic Programming helps develop multiple libraries which can be combined seamlessly without any modification to any of the interface for e.g. In STL Algorithms are combined easily to work with containers without any modification … Continue reading Generic Programming in .Net 4.0