C# Generics

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Introduction Infrastructure for Generics Generic Types and Inheritance Contravariant and Covariant Generic Types Verifiability and Constraints Generics is mechanism offered by the common language runtime (CLR) and programming languages that provides one more form of code reuse : algorithm reuse … Continue reading

Assemblies and its version policy.

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Introduction Assembly Types The Global Assembly Cache Configuration Files Introduction The NET Framework and  Framework Class Library are an perfect example of globally deployed assemblies as they are most widely used assemblies by multiple application and .NET software vendors. The … Continue reading

.NET Application Packaging, Deployment and Configuring Application.

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Today, applications are created using the types developed by Microsoft or custom built by you. If these types are developed using any language that targets the common language runtime (CLR), they can all work together seamlessly, i.e. different types created … Continue reading

CLR Fundamentals.

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Introduction The Common Language Runtime (CLR) How Common Language Runtime Loads: IL and Verification: Unsafe Code The NGen Tool The Framework Class Library The Common Type System The Common Language Specification Introduction This is one of my initial blogs on … Continue reading

AJAX and RIA two parents of Web 2.0 Technologies

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AJAX Software Requirements : Textpad or Visual Studio Browser with JavaScript capability Web Server  e.g. IIS FTP Client Some html code in text format AJAX applications can be written using JavaScript, Jquery & PHP. The following is the JavaScript  code … Continue reading

Design Pattern Part – 5.

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Builder Design Pattern falls under the type of creational pattern category. Just like a house construction follows an ordered process of construction namely 1. Foundation 2. Wall Door & window construction. 3. Roof construction. Similarly a build pattern follows a ordered … Continue reading

Design Pattern Part – 4

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Bridge Pattern The bridge pattern is a design pattern used in software engineering which is meant to “decouple an abstraction from its implementation so that the two can vary independently”.[1] The bridge uses encapsulation, aggregation, and can use inheritance to … Continue reading

Design Pattern Part–3.

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Adapter Pattern Two different objects have unfriendly interfaces and then we introduce adapter to communicate and interact between them without any changes to the existing interface of the two objects. Adapter converts the interface of a class into another interface … Continue reading